Oyun Hileleri

Cyberpunk 2077 Hileleri ve Konsol Komutları Nelerdir? Sınırsız Para, Silah ve Siber Uzuv Hile Kodları!

Cyberpunk 2077 Hileleri

Cyberpunk 2077, her ne kadar sorunlu çıkış yapsa da getirilen güncellemeler ile çok daha iyileştirildi. Oyunu henüz daha deneyimlememiş veya bütün hikayeyi daha stabil FPS değerlerinde tekrardan oynamak isteyen oyuncuların sayısı bir hayli fazla. İçeriğimizde yer vereceğimiz Cyberpunk 2077 hileleri ve konsol komutları, takıldığınız görevleri kolayca geçmenizi sağlayacaktır.

Cyberpunk 2077 Hileleri Nasıl Kullanılır?

Cyberpunk 2077 her ne kadar single player (tek oyunculu) bir oyun olsa da oyunda kullanabileceğiniz hile kodları için bir konsol bulunmuyor. Ancak oyuncular tarafından geliştirilen Cyber Engine Tweaks isimli mod paketi sayesinde konsola erişim sağlayabiliyorsunuz.

cyberpunk 2077 hileleri nasil kullanilir

Bu mod paketiyle birlikte farklı fonksiyonları da kullanabileceğinizi hatırlatmak isteriz. Mod paketini sorunsuz bir şekilde kurduktan sonra ESC’nin altındaki ” é ” tuşuna basarak konsolu açabilirsiniz. Açılan konsola yazımızdaki Cyberpunk 2077 hileleri arasından seçtiğinizi yazıp ENTER tuşuna bastığınızda kodlar aktifleşecektir.

Cyberpunk 2077 Hileleri ve Konsol Komutları Nelerdir?

Cyberpunk 2077 konsol komutları oyundaki bazı şeyleri bozabileceği için mevcut ilerlemenizin bir yedeğini almanızı tavsiye ediyoruz. Aşağıdaki komutları kullanmadan önce Cyber Engine Tweaks modunu tam olarak kurduğunuzdan emin olun.

Cyberpunk 2077 Para Hilesi

Aşağıdaki Cyberpunk 2077 konsol komutu sayesinde istediğiniz kadar parayı elde edebilirsiniz.

  • Game.AddToInventory(“Items.money,amount”,1): İstediğiniz miktarda para ekler.

Cyberpunk 2077 Johnny Silverhand Kostümü Hilesi

Johnny Silverhand’ın kostümünün her bir parçasını elde etmek için kullanabileceğiniz komutlar:

  • Game.AddToInventory(“Items.Q005_Johnny_Glasses”,1) – Johnny’nin kostüm parçasını ekler.
  • Game.AddToInventory(“Items.Q005_Johnny_Shirt”,1) – Johnny’nin kostüm parçasını ekler.
  • Game.AddToInventory(“Items.Q005_Johnny_Pants”,1) – Johnny’nin kostüm parçasını ekler.
  • Game.AddToInventory(“Items.Q005_Johnny_Shoes”,1) – Johnny’nin kostüm parçasını ekler.
  • Game.AddToInventory(“Items.SQ031_Samurai_Jacket”,1) – Johnny’nin kostüm parçasını ekler.

Cyberpunk 2077 Beceri Kitabı Hilesi

Karakterinizin becelerini geliştirmek için aşağıdaki komutları kullanabilirsiniz.

  • Game.AddToInventory(“Items.AssaultSkillbook”,1)
  • Game.AddToInventory(“Items.AthleticsSkillbook”,1)
  • Game.AddToInventory(“Items.BrawlingSkillbook”,1)
  • Game.AddToInventory(“Items.ColdBloodSkillbook”,1)
  • Game.AddToInventory(“Items.CombatHackingSkillbook”,1)
  • Game.AddToInventory(“Items.CraftingSkillbook”,1)
  • Game.AddToInventory(“Items.DemolitionSkillbook”,1)
  • Game.AddToInventory(“Items.EngineeringSkillbook”,1)
  • Game.AddToInventory(“Items.GunslingerSkillbook”,1)
  • Game.AddToInventory(“Items.HackingSkillbook”,1)
  • Game.AddToInventory(“Items.KenjutsuSkillbook”,1)
  • Game.AddToInventory(“Items.PerkPointSkillbook”,1)
  • Game.AddToInventory(“Items.StealthSkillbook”,1)

Cyberpunk 2077 Silah Hilesi

Oyuncuların en çok aradığı Cyberpunk 2077 hileleri arasında bulunan silah kodları aşağıdadır.

  • Game.AddToInventory(“Items.q114_cassidy_revolver”,1)
  • Game.AddToInventory(“Items.q115_corpo_rifle”,1)
  • Game.AddToInventory(“Items.q115_katana”,1)
  • Game.AddToInventory(“Items.q115_pistol”,1)
  • Game.AddToInventory(“Items.q115_revolver”,1)
  • Game.AddToInventory(“Items.q115_rifle”,1)
  • Game.AddToInventory(“Items.q115_shotgun”,1)
  • Game.AddToInventory(“Items.sq021_peter_pan_baton”,1)
  • Game.AddToInventory(“Items.sq029_rivers_gun”,1)
  • Game.AddToInventory(“Items.sq030_old_gun”,1)
  • Game.AddToInventory(“Items.mq001_scorpions_knife”,1)
  • Game.AddToInventory(“Items.mq007_skippy”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Default”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Military”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Moron”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Default”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Military”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Nash”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Achilles_Tiny_Mike”,1)
  • Game.AddToInventory(“Items.Preset_Ajax_Training”,1)
  • Game.AddToInventory(“Items.Preset_Ashura_Default”,1)
  • Game.AddToInventory(“Items.Preset_Ashura_Military”,1)
  • Game.AddToInventory(“Items.Preset_Ashura_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Ashura_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Base_Copperhead”,1)
  • Game.AddToInventory(“Items.Preset_Base_Lexington”,1)
  • Game.AddToInventory(“Items.Preset_Base_Masamune”,1)
  • Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”,1)
  • Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”,1)
  • Game.AddToInventory(“Items.Preset_Burya_Comrade”,1)
  • Game.AddToInventory(“Items.Preset_Burya_Default”,1)
  • Game.AddToInventory(“Items.Preset_Burya_Military”,1)
  • Game.AddToInventory(“Items.Preset_Burya_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Burya_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Baton_Alpha”,1)
  • Game.AddToInventory(“Items.Preset_Baton_Beta”,1)
  • Game.AddToInventory(“Items.Preset_Baton_Gamma”,1)
  • Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”,1)
  • Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”,1)
  • Game.AddToInventory(“Items.Preset_Cane_Fingers”,1)
  • Game.AddToInventory(“Items.Preset_Carnage_Default”,1)
  • Game.AddToInventory(“Items.Preset_Carnage_Military”,1)
  • Game.AddToInventory(“Items.Preset_Carnage_Mox”,1)
  • Game.AddToInventory(“Items.Preset_Carnage_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Carnage_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Cattle_Prod_Tinker_Bell”,1)
  • Game.AddToInventory(“Items.Preset_Chao_Default”,1)
  • Game.AddToInventory(“Items.Preset_Chao_Military”,1)
  • Game.AddToInventory(“Items.Preset_Chao_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Chao_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”,1)
  • Game.AddToInventory(“Items.Preset_Copperhead_Default”,1)
  • Game.AddToInventory(“Items.Preset_Copperhead_Genesis”,1)
  • Game.AddToInventory(“Items.Preset_Copperhead_Military”,1)
  • Game.AddToInventory(“Items.Preset_Copperhead_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Copperhead_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Crowbar_Default”,1)
  • Game.AddToInventory(“Items.Preset_Crusher_Default”,1)
  • Game.AddToInventory(“Items.Preset_Crusher_Military”,1)
  • Game.AddToInventory(“Items.Preset_Crusher_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Crusher_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Defender_Default”,1)
  • Game.AddToInventory(“Items.Preset_Defender_Military”,1)
  • Game.AddToInventory(“Items.Preset_Defender_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Defender_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Default”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Military”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Trauma”,1)
  • Game.AddToInventory(“Items.Preset_Dian_Yinglong”,1)
  • Game.AddToInventory(“Items.Preset_Dilo_Stout”,1)
  • Game.AddToInventory(‘Items.Preset_Grad_Buck”,1)
  • Game.AddToInventory(“Items.Preset_Grad_Default”,1)
  • Game.AddToInventory(“Items.Preset_Grad_Military”,1)
  • Game.AddToInventory(“Items.Preset_Grad_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Grad_Panam”,1)
  • Game.AddToInventory(“Items.Preset_Grad_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Hammer_Default”,1)
  • Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”,1)
  • Game.AddToInventory(“Items.Preset_HMG_Default”,1)
  • Game.AddToInventory(Items.Preset_Igla_Default”,1)
  • Game.AddToInventory(“Items.Preset_Igla_Military”,1)
  • Game.AddToInventory(“Items.Preset_Igla_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Igla_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Igla_Sovereign”,1)
  • Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Default”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Frank”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Military”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_MQ041”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Royce”,1)
  • Game.AddToInventory(“Items.Preset_Kenshin_Takemura”,1)
  • Game.AddToInventory(“Items.Preset_Kanabo_Default”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Cocktail”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Default”,1)
  • Game.AddToInventory(“Items.Preset_Katana_GoG”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Hiromi”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Military”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Saburo”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Surgeon”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Takemura”,1)
  • Game.AddToInventory(“Items.Preset_Katana_Training”,1)
  • Game.AddToInventory(“Items.mq008_golden_knuckledusters”,1)
  • Game.AddToInventory(“Items.mq011_wilson_gun”,1)
  • Game.AddToInventory(“Items.mq025_buck_gun”,1)
  • Game.AddToInventory(“Items.Preset_Knife_Default”,1)
  • Game.AddToInventory(“Items.Preset_Knife_Military”,1)
  • Game.AddToInventory(“Items.Preset_Knife_Stinger”,1)
  • Game.AddToInventory(“Items.Preset_Knuckles_Default”,1)
  • Game.AddToInventory(“Items.Preset_Knuckles_Golden”,1)
  • Game.AddToInventory(“Items.Preset_Knuckles_Military”,1)
  • Game.AddToInventory(“Items.Preset_Knuckles_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Kukri_Default”,1)
  • Game.AddToInventory(“Items.Preset_Kukri_Voodoo”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_DEBUG”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Default”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Military”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Toygun”,1)
  • Game.AddToInventory(“Items.Preset_Lexington_Wilson”,1)
  • Game.AddToInventory(“Items.Preset_Liberty_Default”,1)
  • Game.AddToInventory(“Items.Preset_Liberty_Dex”,1)
  • Game.AddToInventory(“Items.Preset_Liberty_Rogue”,1)
  • Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”,1)
  • Game.AddToInventory(“Items.Preset_Machete_Default”,1)
  • Game.AddToInventory(“Items.Preset_Machete_Maelstrom”,1)
  • Game.AddToInventory(“Items.Preset_Machete_Valentinos”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Default”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Flashlight”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Military”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Rogue”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Scope”,1)
  • Game.AddToInventory(“Items.Preset_Masamune_Trauma”,1)
  • Game.AddToInventory(“Items.Preset_MQ008_Nova”,1)
  • Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”,1)
  • Game.AddToInventory(“Items.Preset_Nekomata_Default”,1)
  • Game.AddToInventory(“Items.Preset_Nekomata_Military”,1)
  • Game.AddToInventory(“Items.Preset_Nekomata_Neon”,1
  • Game.AddToInventory(“Items.Preset_Nekomata_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Default”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Military”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Arasaka”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Default”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Jackie”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Maiko”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Military”,1)
  • Game.AddToInventory(“Items.Preset_Nue_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Omaha_Default”,1)
  • Game.AddToInventory(“Items.Preset_Omaha_Military”,1)
  • Game.AddToInventory(“Items.Preset_Omaha_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Omaha_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Omaha_Suzie”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Cassidy”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Default”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Default_E”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Default_L”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Default_R”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Default_U”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Kerry”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Legendary”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Military”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Overture_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Overture_River”,1)
  • Game.AddToInventory(“Items.Preset_Palica_Default”,1)
  • Game.AddToInventory(“Items.Preset_Palica_Military”,1)
  • Game.AddToInventory(“Items.Preset_Palica_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Palica_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”,1)
  • Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”,1)
  • Game.AddToInventory(“Items.Preset_Pulsar_Default”,1)
  • Game.AddToInventory(“Items.Preset_Pulsar_Military”,1)
  • Game.AddToInventory(“Items.Preset_Pulsar_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Pulsar_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Q001_Lexington”,1)
  • Game.AddToInventory(“Items.Preset_Quasar_Default”,1)
  • Game.AddToInventory(“Items.Preset_Quasar_Military”,1)
  • Game.AddToInventory(“Items.Preset_Quasar_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Quasar_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Default”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Military”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Saratoga_Raffen”,1)
  • Game.AddToInventory(“Items.Preset_Satara_Default”,1)
  • Game.AddToInventory(“Items.Preset_Satara_Military”,1)
  • Game.AddToInventory(“Items.Preset_Satara_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Satara_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Shingen_Default”,1)
  • Game.AddToInventory(“Items.Preset_Shingen_Military”,1)
  • Game.AddToInventory(“Items.Preset_Shingen_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Shingen_Pimp”,1)
  • Game.AddToInventory(“Items.reset_Shingen_Prototype”,1)
  • Game.AddToInventory(“Items.Preset_Shovel_Caretaker”,1)
  • Game.AddToInventory(“Items.Preset_Sidewinder_Default”,1)
  • Game.AddToInventory(“Items.Preset_Sidewinder_Divided”,1)
  • Game.AddToInventory(“Items.Preset_Sidewinder_Military”,1)
  • Game.AddToInventory(“Items.Preset_Sidewinder_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Silverhand_3516”,1)
  • Game.AddToInventory(“Items.Preset_Sor22_Default”,1)
  • Game.AddToInventory(“Items.Preset_Sor22_Military”,1)
  • Game.AddToInventory(“Items.Preset_Sor22_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Sor22_Pimp”,1)
  • Game.AddToInventory”(Items.Preset_Tactician_Default)”,1
  • Game.AddToInventory(“Items.Preset_Tactician_Headsman”,1)
  • Game.AddToInventory(“Items.Preset_Tactician_Military”,1)
  • Game.AddToInventory(“Items.Preset_Tactician_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Tactician_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Tanto_Default”,1)
  • Game.AddToInventory(“Items.Preset_Testera_Default”,1)
  • Game.AddToInventory(“Items.Preset_Testera_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Testera_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Tire_Iron_Default”,1)
  • Game.AddToInventory(“Items.Preset_Tomahawk_Default”,1)
  • Game.AddToInventory(“Items.Preset_Unity_Default”,1)
  • Game.AddToInventory(“Items.Preset_Unity_Military”,1)
  • Game.AddToInventory(“Items.Preset_Unity_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Unity_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_V_Unity”,1)
  • Game.AddToInventory(“Items.Preset_V_Unity_Cutscene”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Default”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Kiji”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Military”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Yukimura_Skippy”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Default”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Military”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Neon”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Pimp”,1)
  • Game.AddToInventory(“Items.Preset_Zhuo_Trauma”,1)

Sonuç

Sizlerle paylaşacağımız Cyberpunk 2077 hileleri ve konsol komutları bunlardı. Hile kodları kullanımı konusunda problem yaşarsanız yorumlar kısmından bizlere ulaşabilirsiniz. Oyundaki ilerlemenizi kolaylaştıracak diğer oyun hileleri için ilgili kategoriyi ziyaret edebilirsiniz.

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