Age of Empires 4 Mongolian Guide
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Mongols, Age of Empires 4It is one of the most difficult civilizations to master. First, the buildings are movable, which means you can move your village. Of course, having this ability has disadvantages such as not being able to build defensive walls or reinforced outposts. If you can learn to use the mobility of the Mongols to your advantage, you can become a serious military threat. The Mongols are incredibly versatile and can easily leave the army of other civilizations behind, but your villagers need to be more careful, as they will be constantly vulnerable. Since playing as a Mongolian requires a very high level of game knowledge and experience, it will be in your best interest to try this civilization after you first learn the game in easier civilizations. we have prepared for you Age of Empires 4 Mongolian Guide This level of difficulty will bring down a little bit of helpful advice.
Age of Empires 4 Mongolian Guide
To talk about the civilization bonuses of the Mongols,
- Burn the enemy buildings and loot +50 food and gold.
- All buildings can be collected and repositioned in a new location.
- It starts the game with the maximum population limit and without the need for houses.
- Primitive Horsemen in the Dark Ages (First Age).
- Build two-fold units using stone, or explore more advanced versions of technologies.
- Get +10 food, wood, gold and stone from trade routes with more traders.
- Transport ships have +50% health and move +15% faster.
The only thing you will notice about these bonuses is that they reward early fighting. From the start, you will start thinking about your military power and raiding an enemy village. The difficult part here is to increase your resources and number of soldiers at the same time. Fortunately, one of the bonus you have is starting you directly with the highest population. Thus, you can produce military units and peasants without the need to build a house.
You will need a large number of villagers to collect food, wood and gold. You can also build an OVO on top of a nearby stone source. Ovo is just a Mongolian building and they automatically produce stones. This means that after building OVO you can focus on other sources. Do not leave your villagers empty so you can build a strong economy. The Mongols are a warrior civilization, so you must constantly keep an army ready to attack the enemy. Thus, you can also benefit from civilization bonuses.
The military bonuses and units of the Mongols are as follows,
- Han: Strong sign that strengthens nearby soldiers fires arrows.
- Manguday: Horse archer who can shoot on the go.
Han is a unique military and archer unit for the Mongols. War archer does the job like an archer. They also support nearby Mongolian soldiers when they fire signal arrows. It is a great unit that will accompany your army while fighting the opponent. If the Khan dies in the war, he will be reborn in your village after a short waiting period.
In addition, the Mongols can produce manguday with archers on horseback. These archers are very active and can quickly adapt to new war formations and strategies. They are perfect for raids. You can lower your opponent villages back with a hit-and-run tactic.
Now let’s talk about what you should prioritize throughout the ages in the game.
- The first era: You will start the game by producing villagers and collecting resources. Since you will spend the resources you collect mostly on producing military units, it would be good to give priority to food. Unlike the resource-gathering buildings of other civilizations, the Mongols can build a dormitory where they can leave all resources. At the beginning of the game, you should build a dormitory near food and wood resources. Be sure to build an OVO before passing through military buildings. Then, by establishing your military buildings, you can kill your opponents, loot their buildings, and torture them.
- Second Age: The symbols you can choose when passing to the second age while playing with the Mongols are “deer stones” and “silver tree”. Deer stones give your units attack speed, but it would be more logical to choose this as building silver trees will strengthen your economy. At this stage, you should also increase your food income by building pastures. In addition, you should continue the pressure on your competitors and do not lose the dominance.
- Third Age: When you reach this point, you should have established a solid economy. The two icons you can choose here are the “Courte” and the “Bozkır Bastion”. While the congress unlocks the inn’s life renewal ability, the steppe bastion acts as a dormitory and increases your amount of resources. It would be a logical choice to establish a steppe bastion here.
- Fourth Age: In the end of the game stage, the Mongols can achieve whatever you want. You can build “Khanate Palace” or “White Stupa”. The white stupa acts as an ovo but produces 240 stones per minute. If you are planning to win by defence, this will be the right choice for you. Kaganlik Palace, on the other hand, produces military units every 90 seconds. You can take over the sanctuaries, kill your opponents, or build world wonders. The last age is all about your strategy and military tactics. Be prepared to respond to your opponents’ attacks.
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